| Road to Varrock Updates | |
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+4Hamada1995 Martini-562 Super-duper Slipper Man Noxstant 8 posters |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: Road to Varrock Updates Sun Feb 08, 2009 2:08 pm | |
| Maybe windows a little bigger ,building a little bigger, stairs inside and help desk. | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Sun Feb 08, 2009 8:32 pm | |
| Sounds good. Should wrap this building up soon and move onto the next one. Do all banks in RS look identical? | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: Road to Varrock Updates Tue Feb 10, 2009 4:28 pm | |
| No they dont there are 2 banks in varrock 1 in lummby 1 in fallador and 1 in draynor for non mem the other bank in varrock is bigger and diffrent | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Tue Feb 10, 2009 7:24 pm | |
| I think it is agreed we will not have members/nonmembers items separate in this mod. One or the other. And I prefer the latter, since more people are more familiar with it. And if Zoxin has no objections, that is what I am going to do. | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Mon Mar 02, 2009 6:54 pm | |
| Alright, guys, I apologize once again for the lack of recent updates, as I am just about to get a significant amount of time freed on my schedule this friday.
I will sit down at my computer this weekend and produce most of this mod that still needs to be developed.
That is why I need help from all of you. I need to have some suggestions about what I should focus on, and what part of the mod I should begin making first. | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Sat Mar 07, 2009 3:47 pm | |
| Wow, thanks for all the great suggestions guys. Now that I am FINALLY back, which means I have finished all those dumb exams and contests and ready to dedicate a shitload of time finishing all my projects that I need to finish in Halo.
I sat down this morning and made the entire overview for the Varrock BSP. I have all textures created, and minor details (scenery) needs to be added.
Since I have no idea where the hell Hamada went, I am going to have to find someone else to upload those pics here. | |
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Hells_Mad_Camper RMT Moderator
Number of posts : 374 Age : 30 Location : Richardson Tx Position : On a computer programing a viris to attack whoever reads this Reputation : 0 Member Leetness : 69 Registration date : 2008-08-27
| Subject: Re: Road to Varrock Updates Sat Mar 07, 2009 5:06 pm | |
| i could pics, since im playing right now... but i am getting bored so can one of yall play with me or something? otherwise i will fish till lvl 99 | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Mon Mar 09, 2009 7:09 pm | |
| I don't know, I might just upload them at school or elsewhere...
And I'm going to wait until the bsp itself is fully textured to reveal anything. Right now I'm tracing the walkways and filling them in. Looks good so far. | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: Road to Varrock Updates Tue Mar 10, 2009 7:34 am | |
| - Noxstant wrote:
- Wow, thanks for all the great suggestions guys. Now that I am FINALLY back, which means I have finished all those dumb exams and contests and ready to dedicate a shitload of time finishing all my projects that I need to finish in Halo.
I sat down this morning and made the entire overview for the Varrock BSP. I have all textures created, and minor details (scenery) needs to be added.
Since I have no idea where the hell Hamada went, I am going to have to find someone else to upload those pics here. IM BACK AND MORE DANGOUROUSE THEN EVER told you id be gone a while now im back # Oh yeah, and I have tons of suggestions for our new map. STAY ON Topic please. It's all right to announce you are coming back, but I really do not want to repeat myself when I say AT LEAST INCLUDE SOMEWHAT RELEVANT MATERIAL. I mean it is the dev forum for christ sake. I'm not really flipping out here, just reminding you of all of this. Now, on with the on-topic ness. # and down added courtesy of Noxstant | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Sun Mar 15, 2009 5:08 pm | |
| Alright, Can SOMEONE build some scenery for Varrock?
I'm talking tables, chairs, any scenery you can think of. And it does have to look GREAT. Anyone should be able to do at least something. | |
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Hells_Mad_Camper RMT Moderator
Number of posts : 374 Age : 30 Location : Richardson Tx Position : On a computer programing a viris to attack whoever reads this Reputation : 0 Member Leetness : 69 Registration date : 2008-08-27
| Subject: Re: Road to Varrock Updates Fri Mar 20, 2009 8:44 am | |
| ok i will work on some scenery when im back in school in Mr. Tompkin's Computer Lab (has autodesk inventor, VIZ, AutoCAD, and MAYA. | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Fri Mar 27, 2009 5:23 pm | |
| Hey, someone's actually interested. I thought all of you had quit on me, since it seems like most of you don't really care about this mod.
I can't and I won't complete this mod by myself, so if you want the team not to fail, you had better get into contact with me. And that includes all of you. Until then I will be working on a mod based on the history channel series GOD VS SATAN!!!!!!!!!!!! | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: Road to Varrock Updates Fri Mar 27, 2009 5:44 pm | |
| tell me what you want me to do. i wana help | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Mon Apr 06, 2009 12:07 pm | |
| Alright guys, I have decided to come back and work on this, if anyone is willing to help me. As I said before, I need any weapons or scenery that you can create. Be creative. | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: Road to Varrock Updates Mon Apr 06, 2009 2:51 pm | |
| tell me what u need help in | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Mon Apr 06, 2009 6:47 pm | |
| AS I SAID BEFORE, I NEED MODELS OF WEAPONS, TABLES, RS SCENERY!! | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: Road to Varrock Updates Mon Apr 06, 2009 7:06 pm | |
| ill work on all that now but also tell me specifccaly what weps scenery, but ill me getting | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Wed Jul 29, 2009 6:50 pm | |
| List of errors with the weapons in game that I remember.
And guys, don't hold anything back. I know the map is bugged out as I only compiled it once. Hit me with your best shot. That's the only way I'll know what I need to take care of.
Things that I can remember :
-Really hard to find a battleaxe to pickup -primary and secondary triggers need to be fixed for the hammer - size of the hammer on the ground needs to be fixed
There's tons more but I can't remember atm | |
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Hells_Mad_Camper RMT Moderator
Number of posts : 374 Age : 30 Location : Richardson Tx Position : On a computer programing a viris to attack whoever reads this Reputation : 0 Member Leetness : 69 Registration date : 2008-08-27
| Subject: Re: Road to Varrock Updates Wed Jul 29, 2009 9:14 pm | |
| is the lighting and textures on correctly? | |
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Wolf Grave RMT Advanced Member
Number of posts : 186 Age : 29 Location : California, USA Position : Animator for RMT (with a few extra jobs) Humor : Good? I tend to laugh at a lot of stuff. Reputation : 0 Member Leetness : 4 Registration date : 2008-08-19
| Subject: Re: Road to Varrock Updates Thu Jul 30, 2009 1:19 pm | |
| I don't see much else wrong after those glitches, but I have noticed the melee contact sound of the warhammer is not correct. I also can't pick up the battleaxe, as it keeps disappearing when I get close to it, so I couldn't test that out. | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Thu Jul 30, 2009 1:21 pm | |
| The sound was something I just threw in there to test it out, I believe.
And yes, I'll fix that problem in Sapien. There's actually one you can pick you that's right near one of the corners.
If that is it, I can fix those with no problem.
EDIT : I'll keep you posted on my progress of fixing errors. I've also decided that after they all are fixed, we shall progress one weapon at a time. That'd be the best course of action. I'll discuss it in further detail later on. | |
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