| Road to Varrock Updates | |
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+4Hamada1995 Martini-562 Super-duper Slipper Man Noxstant 8 posters |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Road to Varrock Updates Sat Jan 31, 2009 7:32 pm | |
| Update 01 : Well, after a few months of fixing the major numbers of errors with the weapons given to me, I was successfully able to put two weapons in the tutorial map. I only have pics of the warhammer, though. The battleaxe IS in game but the textures are backwards and I still need to fix that. The warhammer's texture's apparently had some tragic gizmo wrap accident and only the color of the texture appeared, not the detailed texture. The longsword needs to be inspected by an advanced modeler, because when I try to run collision geometry on it, it spits out many geometrical errors and will not create the file. Pics : Please ignore the poor image quality of my pc, and I even had to tone down the quality of the image to upload it here. Also, take note that the actual textures are not wrapped on right. Rest assured, I will have that fixed quickly. Note the size of the hammer. Now compare to this size. Why the hell so small. Yes, I know, that's what she said. Pshhaw. EDIT : here is a pic of the battleaxe correctly textured. Not much wood detail is showing up on my rig. And the metal will have to be redone, for the present one is temporary. Maybe J4ck could provide one.
Last edited by Noxstant on Sun Feb 01, 2009 10:43 am; edited 3 times in total | |
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Super-duper Slipper Man RMT Webmaster
Number of posts : 337 Age : 31 Reputation : 1 Member Leetness : 193854 Registration date : 2008-08-18
| Subject: Re: Road to Varrock Updates Sun Feb 01, 2009 1:38 am | |
| none of the pics are showing for me o.O | |
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Martini-562 RMT Superior Member
Number of posts : 354 Location : Somewhere Reputation : 0 Member Leetness : 26 Registration date : 2008-08-27
| Subject: Re: Road to Varrock Updates Sun Feb 01, 2009 4:50 am | |
| Yeah, can;t see 'em here either. | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Sun Feb 01, 2009 10:45 am | |
| I have tried to upload again and again and none of my pictures are uploading. Could be a problem with that site. I will just e-mail these pics to Maarten and he can post them here. I guess this will have to do until we designate someone with a good graphics card to take pictures and whatnot. Because you really do not want to look at my tone-downed crap images very much. | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: Road to Varrock Updates Sun Feb 01, 2009 12:19 pm | |
| cant see pics but good job | |
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Super-duper Slipper Man RMT Webmaster
Number of posts : 337 Age : 31 Reputation : 1 Member Leetness : 193854 Registration date : 2008-08-18
| Subject: Re: Road to Varrock Updates Mon Feb 02, 2009 12:30 am | |
| you can just email the test maps to me to test if needed. | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Mon Feb 02, 2009 4:22 pm | |
| Actually I have discovered that the textures are there, they just are not showing because my 32 mb graphics card. So you could test them if you wanted to, Zoxin. Right now there are some obvious errors that I need to fix though, including resizing the 3rd person hammer model. And the two damage_effects are equal, so if anyone could provide me with the information with which one should be more powerful, the hammer or the battleaxe, that would be great.
And I am planning on adding some vegetable AI for you to whack around. Or maybe some decent AI.
It's your decision if you want to wait until these errors are fixed or if you want to test it as it is. Either way, I need someone to show the good pictures. Also, perhaps you had something you wanted me to add if I sent it to you. Right now all that you could really test would be the battleaxe, hammer and HHG. The longsword is out of the question because according to tool it has some severe geometrical errors that prevent collision-geometry from being created. Suggestions about that?
And If you DO want me to send the map as is , I need your e-mail. (thought I knew it once, but I can't recall it now) | |
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Super-duper Slipper Man RMT Webmaster
Number of posts : 337 Age : 31 Reputation : 1 Member Leetness : 193854 Registration date : 2008-08-18
| Subject: Re: Road to Varrock Updates Tue Feb 03, 2009 3:49 pm | |
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Hells_Mad_Camper RMT Moderator
Number of posts : 374 Age : 30 Location : Richardson Tx Position : On a computer programing a viris to attack whoever reads this Reputation : 0 Member Leetness : 69 Registration date : 2008-08-27
| Subject: Re: Road to Varrock Updates Tue Feb 03, 2009 6:02 pm | |
| if you want to add ai, add wizards (just add cape to crewman) make sure it has 2 actr varents, so one will attack you automaticly (that one is the stronger one) and one that only attacks when attacked. (weaker one)
Also, stick em in the stonehinge like circle near the south village entrance.
EDIT: also if there is any way i can help just ask. | |
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doompig444 RMT Administrator
Number of posts : 700 Location : In a room where it's nine in the afternoon, aka California. Position : Team ZaP Primary Modder, Team ZaP Primary Modeler Humor : Sarcastic. Reputation : 0 Member Leetness : 193860 Registration date : 2008-08-18
| Subject: Re: Road to Varrock Updates Wed Feb 04, 2009 12:52 am | |
| "Achievement Unlocked - 20G One Man Team"
No one's touched this project for months. Thank you, Noxstant. | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Wed Feb 04, 2009 6:03 pm | |
| Zoxin, I am just going to e-mail you the pics. Remember to take note of my graphics card not loading textures and all I said earlier. Once I have more completed, I will send it to you so we can get an actual scrapbook of screenshots of sorts. And see if you can upload the pics here. Take note also that I would send you the map almost every update but I do not want to spend five hours uploading a 5mb map every other day. If I had broadband, that would be no problem. - Quote :
- if you want to add ai, add wizards (just add cape to crewman)
make sure it has 2 actr varents, so one will attack you automaticly (that one is the stronger one) and one that only attacks when attacked. (weaker one)
Also, stick em in the stonehinge like circle near the south village entrance.
EDIT: also if there is any way i can help just ask. Well, since it was your idea, how about you make a cape for the crewman? And I have the actor varient files already covered. As for the stonehenge, I will wait until the bsp is completed. Right now the weapons are on tutorial.map. - Quote :
- "Achievement Unlocked - 20G One Man Team"
No one's touched this project for months. Thank you, Noxstant Sorry I couldn't do it sooner. School work + my applications having strange problems = months delay. | |
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L4meS4uce RMT Average Member
Number of posts : 49 Location : Canada "eh" Position : Sixty niner Humor : what? Reputation : 0 Member Leetness : 0 Registration date : 2008-09-19
| Subject: Re: Road to Varrock Updates Thu Feb 05, 2009 12:12 am | |
| i want to see pics/renders of the map or bsp | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Thu Feb 05, 2009 3:15 pm | |
| I made a thread for that a while ago. Do not have any ref pics, and I haven't played RS for a while. Couldn't get anyone to provide any, so I will just have to get on it myself.
And to those who are wondering, the pics of the first update will come once Zoxin uploads them (it's in your inbox) and then we can move on.
Also, could anyone provide me with some of your favorite RS quests? | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: Road to Varrock Updates Thu Feb 05, 2009 3:48 pm | |
| tell me when you need somthing for me to do to help you.
Wake me... when you need me.
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doompig444 RMT Administrator
Number of posts : 700 Location : In a room where it's nine in the afternoon, aka California. Position : Team ZaP Primary Modder, Team ZaP Primary Modeler Humor : Sarcastic. Reputation : 0 Member Leetness : 193860 Registration date : 2008-08-18
| Subject: Re: Road to Varrock Updates Thu Feb 05, 2009 6:30 pm | |
| Your sig is too large, hamada.
Also, I fixed your post for you. | |
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Hells_Mad_Camper RMT Moderator
Number of posts : 374 Age : 30 Location : Richardson Tx Position : On a computer programing a viris to attack whoever reads this Reputation : 0 Member Leetness : 69 Registration date : 2008-08-27
| Subject: Re: Road to Varrock Updates Thu Feb 05, 2009 7:47 pm | |
| - Quote :
Well, since it was your idea, how about you make a cape for the crewman? And I have the actor varient files already covered. As for the stonehenge, I will wait until the bsp is completed. Right now the weapons are on tutorial.map. Okay. im downloading 3ds maxr right now | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: Road to Varrock Updates Fri Feb 06, 2009 12:17 pm | |
| - doompig444 wrote:
- Your sig is too large, hamada.
Also, I fixed your post for you. like the wake me when you need me and srry for sig | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: Road to Varrock Updates Sat Feb 07, 2009 2:49 pm | |
| [quote="Noxstant"] Update 01 : Well, after a few months of fixing the major numbers of errors with the weapons given to me, I was successfully able to put two weapons in the tutorial map. I only have pics of the warhammer, though. The battleaxe IS in game but the textures are backwards and I still need to fix that. The warhammer's texture's apparently had some tragic gizmo wrap accident and only the color of the texture appeared, not the detailed texture. The longsword needs to be inspected by an advanced modeler, because when I try to run collision geometry on it, it spits out many geometrical errors and will not create the file. Pics : Please ignore the poor image quality of my pc, and I even had to tone down the quality of the image to upload it here. Also, take note that the actual textures are not wrapped on right. Rest assured, I will have that fixed quickly. Nox requested for me upload these so here they are (dont know why so big)[img]url=https://servimg.com/view/13438367/8] [/url][/img] [img] [img] [/img]
Last edited by Hamada1995 on Sun Feb 08, 2009 1:40 pm; edited 1 time in total | |
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doompig444 RMT Administrator
Number of posts : 700 Location : In a room where it's nine in the afternoon, aka California. Position : Team ZaP Primary Modder, Team ZaP Primary Modeler Humor : Sarcastic. Reputation : 0 Member Leetness : 193860 Registration date : 2008-08-18
| Subject: Re: Road to Varrock Updates Sat Feb 07, 2009 7:48 pm | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: Road to Varrock Updates Sat Feb 07, 2009 8:09 pm | |
| Ya except nox you gonna change them to blue?? like rune? | |
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doompig444 RMT Administrator
Number of posts : 700 Location : In a room where it's nine in the afternoon, aka California. Position : Team ZaP Primary Modder, Team ZaP Primary Modeler Humor : Sarcastic. Reputation : 0 Member Leetness : 193860 Registration date : 2008-08-18
| Subject: Re: Road to Varrock Updates Sat Feb 07, 2009 9:45 pm | |
| NO HE'S CHANGING THEM TO YELLOW. | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: Road to Varrock Updates Sun Feb 08, 2009 9:52 am | |
| dont die im just making sure lol | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Sun Feb 08, 2009 1:37 pm | |
| Could I see reference pictures? I'm too occupied to google. | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: Road to Varrock Updates Sun Feb 08, 2009 1:38 pm | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Road to Varrock Updates Sun Feb 08, 2009 2:04 pm | |
| Suggestions on what I should add to the outer structure of the East Varrock Bank? And should I replace the gray tint with transparency? I meant the battleaxe and warhammer. I can't remember where the rune was supposed to be on them. | |
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