Number of posts : 700 Location : In a room where it's nine in the afternoon, aka California. Position : Team ZaP Primary Modder, Team ZaP Primary Modeler Humor : Sarcastic. Reputation : 0 Member Leetness : 193860 Registration date : 2008-08-18
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
Except for the bottom needing to be just slightly smaller, it looks fine.
So, how much force are we planning on having this generate? It definitely should be an instant kill. Perhaps we can find a way to use a shield to deflect the damage somehow.
Super-duper Slipper Man RMT Webmaster
Number of posts : 337 Age : 31 Reputation : 1 Member Leetness : 193854 Registration date : 2008-08-18
Maybe fr the heavier weapons we can have a force to the hit. That way it's a little more realistic.
An instant kill isn't neccessary. The armour should be able to block all the hit, then one hit kill without any armour.
Martini-562 RMT Superior Member
Number of posts : 354 Location : Somewhere Reputation : 0 Member Leetness : 26 Registration date : 2008-08-27
Subject: Re: [WIP - Rune Warhammer] Sat Sep 27, 2008 2:19 am
So, basically something you can compare to the gravhammer? except this one does get pwned by full armour.
Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
Subject: Re: [WIP - Rune Warhammer] Sat Sep 27, 2008 10:53 am
I can see an interesting combo coming from spells and the warhammer.
Super-duper Slipper Man RMT Webmaster
Number of posts : 337 Age : 31 Reputation : 1 Member Leetness : 193854 Registration date : 2008-08-18
Once again, we are having the spells being only for the staves (two spells for a staff) and having just the HHG's for the grenades with other weapons.
Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
Subject: Re: [WIP - Rune Warhammer] Sun Sep 28, 2008 11:59 am
I know, Zoxin. Maybe I should rephrase that or give a scenario to better describe what I am talking about. Suppose someone was out of range and you casted a spell to knock off all their armor so that when you approached them, a swing from the hammer would be a kill. That was the combo I was referring to.
Super-duper Slipper Man RMT Webmaster
Number of posts : 337 Age : 31 Reputation : 1 Member Leetness : 193854 Registration date : 2008-08-18
Seems like most weapons will work well for combos.
Wolf Grave RMT Advanced Member
Number of posts : 186 Age : 29 Location : California, USA Position : Animator for RMT (with a few extra jobs) Humor : Good? I tend to laugh at a lot of stuff. Reputation : 0 Member Leetness : 4 Registration date : 2008-08-19
Subject: Re: [WIP - Rune Warhammer] Sat Oct 11, 2008 4:22 pm
Lol box.
manomods RMT Advanced Member
Number of posts : 97 Age : 30 Reputation : 0 Member Leetness : 0 Registration date : 2008-08-28
Subject: Re: [WIP - Rune Warhammer] Sat Oct 11, 2008 4:25 pm
compared to my modeling skills...that box is fit for the best game in the world(not halo)
HDoan RMT Average Member
Number of posts : 37 Reputation : 0 Member Leetness : 0 Registration date : 2008-10-10
Subject: Re: [WIP - Rune Warhammer] Sat Oct 11, 2008 4:38 pm
Because runescape is low tris, it doens't mean this has to. Don't be afraid to use details, weapons for first person shoudl be 3k tris max, considering how simple this weapon is; you can add more chanfers to make it smoother.
doompig444 RMT Administrator
Number of posts : 700 Location : In a room where it's nine in the afternoon, aka California. Position : Team ZaP Primary Modder, Team ZaP Primary Modeler Humor : Sarcastic. Reputation : 0 Member Leetness : 193860 Registration date : 2008-08-18
Subject: Re: [WIP - Rune Warhammer] Sat Oct 11, 2008 7:14 pm
Okay, I'll give that a try.
Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
Subject: Re: [WIP - Rune Warhammer] Sun Oct 12, 2008 8:30 am
See what civilized criticism without malevolent insults can do?
L4meS4uce RMT Average Member
Number of posts : 49 Location : Canada "eh" Position : Sixty niner Humor : what? Reputation : 0 Member Leetness : 0 Registration date : 2008-09-19
Subject: Re: [WIP - Rune Warhammer] Sun Oct 12, 2008 10:02 am
i honestly don't like this model.
there is so much more room for creativity.....
its really basic and unappealing.
Martini-562 RMT Superior Member
Number of posts : 354 Location : Somewhere Reputation : 0 Member Leetness : 26 Registration date : 2008-08-27
Subject: Re: [WIP - Rune Warhammer] Sun Oct 12, 2008 2:34 pm
doompig444 wrote:
Okay, I'll give that a try.
HEY WTF?!
I've been bitching to you about that staff and you say its not necesarry and when grunt says your like: ok, ill do that
doompig444 RMT Administrator
Number of posts : 700 Location : In a room where it's nine in the afternoon, aka California. Position : Team ZaP Primary Modder, Team ZaP Primary Modeler Humor : Sarcastic. Reputation : 0 Member Leetness : 193860 Registration date : 2008-08-18
Subject: Re: [WIP - Rune Warhammer] Sun Oct 12, 2008 2:46 pm