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 [WIP - Rune Warhammer]

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Martini-562
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doompig444
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PostSubject: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeThu Sep 25, 2008 6:56 pm

[WIP - Rune Warhammer] RuneWarhammer1

Compare with [WIP - Rune Warhammer] Rune_warhammer
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Noxstant
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeFri Sep 26, 2008 3:57 pm

Except for the bottom needing to be just slightly smaller, it looks fine.

So, how much force are we planning on having this generate? It definitely should be an instant kill. Perhaps we can find a way to use a shield to deflect the damage somehow.
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeFri Sep 26, 2008 8:17 pm

Maybe fr the heavier weapons we can have a force to the hit. That way it's a little more realistic.

An instant kill isn't neccessary. The armour should be able to block all the hit, then one hit kill without any armour.
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Martini-562
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeSat Sep 27, 2008 2:19 am

So, basically something you can compare to the gravhammer? except this one does get pwned by full armour.
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Noxstant
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeSat Sep 27, 2008 10:53 am

I can see an interesting combo coming from spells and the warhammer.
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeSat Sep 27, 2008 11:02 pm

Once again, we are having the spells being only for the staves (two spells for a staff) and having just the HHG's for the grenades with other weapons.
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeSun Sep 28, 2008 11:59 am

I know, Zoxin. Maybe I should rephrase that or give a scenario to better describe what I am talking about. Suppose someone was out of range and you casted a spell to knock off all their armor so that when you approached them, a swing from the hammer would be a kill. That was the combo I was referring to.
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeSun Sep 28, 2008 12:50 pm

I see now. Thanks for clearing that up for me.

Seems like most weapons will work well for combos.
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeTue Oct 07, 2008 7:10 pm

Warhammer Animation!
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeSat Oct 11, 2008 4:22 pm

Lol box.
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manomods
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeSat Oct 11, 2008 4:25 pm

compared to my modeling skills...that box is fit for the best game in the world(not halo)
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeSat Oct 11, 2008 4:38 pm

Because runescape is low tris, it doens't mean this has to. Don't be afraid to use details, weapons for first person shoudl be 3k tris max, considering how simple this weapon is; you can add more chanfers to make it smoother.
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doompig444
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeSat Oct 11, 2008 7:14 pm

Okay, I'll give that a try.
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeSun Oct 12, 2008 8:30 am

See what civilized criticism without malevolent insults can do?
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L4meS4uce
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeSun Oct 12, 2008 10:02 am

i honestly don't like this model.

there is so much more room for creativity.....

its really basic and unappealing.
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Martini-562
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeSun Oct 12, 2008 2:34 pm

doompig444 wrote:
Okay, I'll give that a try.

HEY WTF?!

I've been bitching to you about that staff and you say its not necesarry and when grunt says your like: ok, ill do that
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doompig444
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PostSubject: Re: [WIP - Rune Warhammer]   [WIP - Rune Warhammer] Icon_minitimeSun Oct 12, 2008 2:46 pm

I needed more opinions, idk?
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