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 First Person Animations

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doompig444
Super-duper Slipper Man
Wolf Grave
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Wolf Grave
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Wolf Grave


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Position : Animator for RMT (with a few extra jobs)
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Registration date : 2008-08-19

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PostSubject: First Person Animations   First Person Animations Icon_minitimeFri Aug 29, 2008 11:45 pm

I have just started First Person Animations. I still need practice, but when I get better I can probably do a little animating on RMT too, if noone is doing it.

Here is my first animation:


Last edited by Wolf Grave on Sat Sep 06, 2008 3:49 pm; edited 1 time in total
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Super-duper Slipper Man
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Super-duper Slipper Man


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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeSat Aug 30, 2008 1:19 pm

I like what I see. You can animate in RMT Panda Smile
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doompig444
RMT Administrator
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doompig444


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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeSat Aug 30, 2008 4:34 pm

Secksy. I like it. Especially the melee...
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Hells_Mad_Camper
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Hells_Mad_Camper


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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeWed Sep 03, 2008 5:39 am

Dude thats nice, it looks better than the jerky animations for the needler. Where can i download this?
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doompig444
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doompig444


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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeWed Sep 03, 2008 5:24 pm

Lol, you can't. He might not release it, as it's just a test. And even if he does use that in his maps, he'll probably protect it so no rippy-rip.
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Wolf Grave
RMT Advanced Member
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Wolf Grave


Male Number of posts : 186
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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeThu Sep 04, 2008 7:51 pm

doompig444 wrote:
Lol, you can't. He might not release it, as it's just a test. And even if he does use that in his maps, he'll probably protect it so no rippy-rip.

Yes, I am going to put that into a map and protect it (Sorry lol).
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Super-duper Slipper Man
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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeThu Sep 04, 2008 11:12 pm

I think that any RMT maps should be protected.

BTW I embeded your video into your above post (top). Since I just found out how. Panda Smile
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Noxstant
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Noxstant


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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeFri Sep 05, 2008 3:12 pm

Since you are the animator of RMT, Maarten and I will need to provide you with the weapons models when they are completed.

I can email the crossbow to you shortly.

You DO know what to do with it, right?
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Wolf Grave
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Wolf Grave


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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeFri Sep 05, 2008 9:16 pm

Zoxin wrote:
I think that any RMT maps should be protected.

I agree. Someone may rip if we don't.

also Zoxin wrote:
BTW I embeded your video into your above post (top). Since I just found out how. Panda Smile

Thanks for that.

Noxstant wrote:
Since you are the animator of RMT, Maarten and I will need to provide you with the weapons models when they are completed.

Thanks, I will finally have something to do for the team! Very Happy

also Noxstant wrote:
I can email the crossbow to you shortly.

My email is:
wolf.grave@hotmail.com

still Noxstant wrote:
You DO know what to do with it, right?

Yes I do.


Last edited by Wolf Grave on Sat Sep 06, 2008 3:44 pm; edited 1 time in total
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Martini-562
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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeSat Sep 06, 2008 4:43 am

actually I hoped to do some animating myself but for some reason my FP IK chain keeps locking up the elbows Sad But yeah, you're kinda THE animator guy, as long as you let me animate SOME of my stuff i'm OK.

Oh btw do you want the sword rigged (with all the nodes and frames) or just the model (UVW'ed and textured maybe?)
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Wolf Grave
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Wolf Grave


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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeSat Sep 06, 2008 3:42 pm

You can animate some stuff 'cause it's, well, your models, just leave some for me.
A rigged sword would save me some work thanks.
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Martini-562
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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeSun Sep 07, 2008 3:45 am

only problem is I donnt know which nodes to use. Plasma pistol?
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Noxstant
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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeSun Sep 07, 2008 10:38 am

If you don't know how to incorporate custom content, yes, the plasma pistol would be adequate for a sword (as Zoxin and doompig have done in some of their ZAP mods)
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Martini-562
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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeSun Sep 07, 2008 11:20 am

yeah cus I mean, the sword actually only needs a frame_gun node and actually nohting else as it doesnt have any effects or animatable subobjects (maybe some nodes for marine/spartan hands).
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doompig444
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doompig444


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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeSun Sep 07, 2008 2:35 pm

Martini-562 wrote:
yeah cus I mean, the sword actually only needs a frame_gun node and actually nohting else as it doesnt have any effects or animatable subobjects (maybe some nodes for marine/spartan hands).

True. Doesn't need any ammo cartridges or display markers, such as the AR ammo counter. And is a flashlight node really necessary?
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Noxstant
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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeSun Sep 07, 2008 3:38 pm

Quote :
True. Doesn't need any ammo cartridges or display markers, such as the AR ammo counter. And is a flashlight node really necessary?

And that's why I hypothesized that you chose the plasma pistol as a node. (weird sentence)

BTW, doompig, your avatar is extremely distracting. (Just putting that out there)
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Wolf Grave
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Wolf Grave


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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeSun Sep 14, 2008 4:59 pm

Here's the hammer animation.
My first contribute to RMT!

What's next?


Last edited by Wolf Grave on Mon Sep 15, 2008 4:34 pm; edited 1 time in total
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doompig444
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doompig444


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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeSun Sep 14, 2008 9:46 pm

See my post in the "WIP and Finished Weapons Thread"
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Wolf Grave
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Wolf Grave


Male Number of posts : 186
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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeFri Sep 19, 2008 3:41 pm

There's not exactly much going on in this page, so I'm just going to post another animation video here.
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Wolf Grave
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Wolf Grave


Male Number of posts : 186
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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeMon Sep 22, 2008 7:17 pm

Here's another one...
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Martini-562
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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeThu Sep 25, 2008 10:08 am

While at a first glance they look good, some of the animations are pretty basic.

I suggest working on those anims a bit more and they will end up splendid
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Wolf Grave
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Wolf Grave


Male Number of posts : 186
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Humor : Good? I tend to laugh at a lot of stuff.
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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeWed Oct 01, 2008 5:23 pm

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Super-duper Slipper Man
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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeWed Oct 01, 2008 5:57 pm

nice...
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Wolf Grave
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Wolf Grave


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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeTue Oct 07, 2008 7:09 pm

New Warhammer!
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Martini-562
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PostSubject: Re: First Person Animations   First Person Animations Icon_minitimeThu Oct 09, 2008 10:28 am

The blow from left to right doesnt look powerfull enough
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