| Houston, we have one hell of a problem | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Houston, we have one hell of a problem Sat Jan 17, 2009 10:14 am | |
| Well, guys, ignore the retard you posted garbage below me.
We have one hell of a problem. If you did not see my post in the weapons thread already, then let me explain. I organized everything for an RMT sidewinder beta, but then I noticed that I never imported two of the models I received from Wolf into Gmax and applied textures to them. They will not even import for some reason. Maybe someone here can import into 3ds and export as a .3ds and see if that works?
I have the textures to be applied, just I really do not want to texture "in the dark" because they will most definitely turn out like crap. And having the beta not turn out as so would save me some time.
Suggestions? | |
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doompig444 RMT Administrator
Number of posts : 700 Location : In a room where it's nine in the afternoon, aka California. Position : Team ZaP Primary Modder, Team ZaP Primary Modeler Humor : Sarcastic. Reputation : 0 Member Leetness : 193860 Registration date : 2008-08-18
| Subject: Re: Houston, we have one hell of a problem Sat Jan 17, 2009 12:33 pm | |
| I don't have the models anymore... I believe one of those models that "don't work" were by me. Wolf Grave should have them though. My only suggestion is that I go ask him at school to give them to you in a .3ds and see if that works. | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Houston, we have one hell of a problem Sat Jan 17, 2009 12:57 pm | |
| Could I send the models to you in a .gbx and have you import -> then export in a .3ds or .gmax?
But yeah, talk to Wolf anyways. I've been asking for that staff for approximately 1 month. | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Houston, we have one hell of a problem Sun Jan 18, 2009 4:03 pm | |
| So, doompig, do you think you can do that?
Or anyone else for that matter? Someone with 3ds max needs to help our team out here, guys. | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: Houston, we have one hell of a problem Sun Jan 18, 2009 5:09 pm | |
| WOOT NOXSTANT FIRST SUPPERIOR MEMBER!!!! | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: Houston, we have one hell of a problem Mon Jan 19, 2009 11:09 am | |
| Wow, thanks Hamada, that really helps out our problem.
Guys, I need some solutions because I am starting to spazz out about this. | |
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| Subject: Re: Houston, we have one hell of a problem | |
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| Houston, we have one hell of a problem | |
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