Runescape Mapping Team
Would you like to react to this message? Create an account in a few clicks or log in to continue.


These forums are for discussing future or current RMT and ZaP projects.
 
HomeHome  Latest imagesLatest images  RegisterRegister  Log inLog in  Zoxin It Up! LIVEZoxin It Up! LIVE  

 

 rmt wepons model

Go down 
4 posters
Go to page : Previous  1, 2
AuthorMessage
Hamada1995
RMT Superior Member
RMT Superior Member
Hamada1995


Male Number of posts : 405
Age : 30
Location : making youtube video
Reputation : 3
Member Leetness : 73
Registration date : 2008-10-12

rmt wepons model - Page 2 Empty
PostSubject: Re: rmt wepons model   rmt wepons model - Page 2 Icon_minitimeWed Jan 14, 2009 4:00 pm

I already deleted all after put on youtube i got flv copy of it thou and my converter wont convert for some reason
Back to top Go down
Noxstant
RMT Advanced Developer
RMT Advanced Developer
Noxstant


Male Number of posts : 433
Age : 32
Location : The hills of good ol' USA
Position : Physicist/ Programmer
Humor : Why don't you humor yourself?
Reputation : 2
Member Leetness : 53
Registration date : 2008-09-01

rmt wepons model - Page 2 Empty
PostSubject: Re: rmt wepons model   rmt wepons model - Page 2 Icon_minitimeThu Jan 15, 2009 3:36 pm

What is the filetype?

EDIT : Well, guys, I have some more bad news. Today I got all the sidewinder files ready for an RMT weapons beta, and I remembered that I had not set the material ID's in Gmax. They have default ones, however, I have textures for metal, wood, and the handle but I have no idea where the ID's are set. So I really need to make sure the textures look decent in Gmax. For some reason, I can open the battleaxe with my gbximporter, but the hammer and the longsword will not open.

Options?
Back to top Go down
 
rmt wepons model
Back to top 
Page 2 of 2Go to page : Previous  1, 2

Permissions in this forum:You cannot reply to topics in this forum
Runescape Mapping Team :: General Discussion :: RMT Development Discussion-
Jump to: