Hamada1995 RMT Superior Member
Number of posts : 405 Age : 30 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: rmt wepons model Wed Jan 14, 2009 4:00 pm | |
| I already deleted all after put on youtube i got flv copy of it thou and my converter wont convert for some reason | |
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Noxstant RMT Advanced Developer
Number of posts : 433 Age : 32 Location : The hills of good ol' USA Position : Physicist/ Programmer Humor : Why don't you humor yourself? Reputation : 2 Member Leetness : 53 Registration date : 2008-09-01
| Subject: Re: rmt wepons model Thu Jan 15, 2009 3:36 pm | |
| What is the filetype?
EDIT : Well, guys, I have some more bad news. Today I got all the sidewinder files ready for an RMT weapons beta, and I remembered that I had not set the material ID's in Gmax. They have default ones, however, I have textures for metal, wood, and the handle but I have no idea where the ID's are set. So I really need to make sure the textures look decent in Gmax. For some reason, I can open the battleaxe with my gbximporter, but the hammer and the longsword will not open.
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