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 [WIP - Dragon Battle Axe]

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HDoan
Super-duper Slipper Man
Hells_Mad_Camper
Noxstant
Wolf Grave
doompig444
RJ00125
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RJ00125
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PostSubject: Re: [WIP - Dragon Battle Axe]   [WIP - Dragon Battle Axe] - Page 2 Icon_minitimeThu Oct 16, 2008 5:05 pm

ya, thats why I didnt make a good handle, and ask Zoxin, when I first posted it on filefront, it had excess of 2000 polys lol
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Wolf Grave
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Wolf Grave


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PostSubject: Re: [WIP - Dragon Battle Axe]   [WIP - Dragon Battle Axe] - Page 2 Icon_minitimeThu Oct 16, 2008 5:12 pm

The blade has 298 polys and the handle has 106.
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Nugget
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PostSubject: Re: [WIP - Dragon Battle Axe]   [WIP - Dragon Battle Axe] - Page 2 Icon_minitimeFri Oct 17, 2008 8:55 pm

Lol. You guys know that a weapon model will run just fine with 2000 polygons, right? You can have 4000 and it'll run fine too...
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Hamada1995
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PostSubject: awsome   [WIP - Dragon Battle Axe] - Page 2 Icon_minitimeFri Oct 17, 2008 10:01 pm

really good model
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HDoan
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HDoan


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PostSubject: Re: [WIP - Dragon Battle Axe]   [WIP - Dragon Battle Axe] - Page 2 Icon_minitimeWed Oct 22, 2008 10:17 pm

Poly count doesn't matter for shit. What does matter is the tris count. A highres weapon can be 4-6k tris, while a aveerage should be 2-3k tris. For a weapon of runescape's simplicity it should be 1k tris at the most.
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Super-duper Slipper Man
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PostSubject: Re: [WIP - Dragon Battle Axe]   [WIP - Dragon Battle Axe] - Page 2 Icon_minitimeThu Oct 23, 2008 6:46 pm

Just because jagex sucks with models, doesn't mean we have to.
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HDoan
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PostSubject: Re: [WIP - Dragon Battle Axe]   [WIP - Dragon Battle Axe] - Page 2 Icon_minitimeThu Oct 23, 2008 7:14 pm

So your going to say a model sucks even though you have yet to rule the factor that hundreds and thousands of the same item modle will be deplayed hundreds of times in the same locations? Smart they should totally make it high poly so that itll lag the shit out of the game aswell as all the other items.
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doompig444
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doompig444


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PostSubject: Re: [WIP - Dragon Battle Axe]   [WIP - Dragon Battle Axe] - Page 2 Icon_minitimeThu Oct 23, 2008 7:15 pm

^^ No, he means the weapon itself is medieval, so it doesn't need a bunch of details, like bolts and magazines and such. Not that we should make everything uber low tri...
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Super-duper Slipper Man
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PostSubject: Re: [WIP - Dragon Battle Axe]   [WIP - Dragon Battle Axe] - Page 2 Icon_minitimeThu Oct 23, 2008 7:16 pm

That wasn't my point.

My point was that jagex is good at making good quality models in the aspect of how it doens't lag the their game. I was just stating how we can make abetter models that would definetely lag runescape, but not halo (as long as your computer isn't like a stone monitor o.O)

EDIT: Ok... we posted at same time, but my reply was to HDoan before you posted.
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Hamada1995
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PostSubject: Re: [WIP - Dragon Battle Axe]   [WIP - Dragon Battle Axe] - Page 2 Icon_minitimeSat Dec 06, 2008 10:48 pm

really nice.................
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