| [WIP - Dragon Battle Axe] | |
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+7HDoan Super-duper Slipper Man Hells_Mad_Camper Noxstant Wolf Grave doompig444 RJ00125 11 posters |
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RJ00125 RMT Minion
Number of posts : 8 Age : 29 Location : H-Town Montana Reputation : 0 Member Leetness : 0 Registration date : 2008-10-04
| Subject: Re: [WIP - Dragon Battle Axe] Thu Oct 16, 2008 5:05 pm | |
| ya, thats why I didnt make a good handle, and ask Zoxin, when I first posted it on filefront, it had excess of 2000 polys lol | |
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Wolf Grave RMT Advanced Member
Number of posts : 186 Age : 29 Location : California, USA Position : Animator for RMT (with a few extra jobs) Humor : Good? I tend to laugh at a lot of stuff. Reputation : 0 Member Leetness : 4 Registration date : 2008-08-19
| Subject: Re: [WIP - Dragon Battle Axe] Thu Oct 16, 2008 5:12 pm | |
| The blade has 298 polys and the handle has 106. | |
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Nugget RMT Newbie
Number of posts : 11 Age : 30 Location : Dallas, Texas. Position : Lead Modeler for H3MT and modeler for CMT Humor : N/A when it comes to arguments. Reputation : 0 Member Leetness : 0 Registration date : 2008-10-12
| Subject: Re: [WIP - Dragon Battle Axe] Fri Oct 17, 2008 8:55 pm | |
| Lol. You guys know that a weapon model will run just fine with 2000 polygons, right? You can have 4000 and it'll run fine too... | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 29 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: awsome Fri Oct 17, 2008 10:01 pm | |
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HDoan RMT Average Member
Number of posts : 37 Reputation : 0 Member Leetness : 0 Registration date : 2008-10-10
| Subject: Re: [WIP - Dragon Battle Axe] Wed Oct 22, 2008 10:17 pm | |
| Poly count doesn't matter for shit. What does matter is the tris count. A highres weapon can be 4-6k tris, while a aveerage should be 2-3k tris. For a weapon of runescape's simplicity it should be 1k tris at the most. | |
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Super-duper Slipper Man RMT Webmaster
Number of posts : 337 Age : 30 Reputation : 1 Member Leetness : 193854 Registration date : 2008-08-18
| Subject: Re: [WIP - Dragon Battle Axe] Thu Oct 23, 2008 6:46 pm | |
| Just because jagex sucks with models, doesn't mean we have to. | |
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HDoan RMT Average Member
Number of posts : 37 Reputation : 0 Member Leetness : 0 Registration date : 2008-10-10
| Subject: Re: [WIP - Dragon Battle Axe] Thu Oct 23, 2008 7:14 pm | |
| So your going to say a model sucks even though you have yet to rule the factor that hundreds and thousands of the same item modle will be deplayed hundreds of times in the same locations? Smart they should totally make it high poly so that itll lag the shit out of the game aswell as all the other items. | |
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doompig444 RMT Administrator
Number of posts : 700 Location : In a room where it's nine in the afternoon, aka California. Position : Team ZaP Primary Modder, Team ZaP Primary Modeler Humor : Sarcastic. Reputation : 0 Member Leetness : 193860 Registration date : 2008-08-18
| Subject: Re: [WIP - Dragon Battle Axe] Thu Oct 23, 2008 7:15 pm | |
| ^^ No, he means the weapon itself is medieval, so it doesn't need a bunch of details, like bolts and magazines and such. Not that we should make everything uber low tri... | |
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Super-duper Slipper Man RMT Webmaster
Number of posts : 337 Age : 30 Reputation : 1 Member Leetness : 193854 Registration date : 2008-08-18
| Subject: Re: [WIP - Dragon Battle Axe] Thu Oct 23, 2008 7:16 pm | |
| That wasn't my point.
My point was that jagex is good at making good quality models in the aspect of how it doens't lag the their game. I was just stating how we can make abetter models that would definetely lag runescape, but not halo (as long as your computer isn't like a stone monitor o.O)
EDIT: Ok... we posted at same time, but my reply was to HDoan before you posted. | |
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Hamada1995 RMT Superior Member
Number of posts : 405 Age : 29 Location : making youtube video Reputation : 3 Member Leetness : 73 Registration date : 2008-10-12
| Subject: Re: [WIP - Dragon Battle Axe] Sat Dec 06, 2008 10:48 pm | |
| really nice................. | |
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| [WIP - Dragon Battle Axe] | |
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